The most basic damage that can be dealt to players or AI Enemies, also known as physical damage. It can only be modified by Armor and is the only type of damage that can critical strike. The higher the damage, the higher the final base damage will be. Players can equip any Weapon and assign either the Melee Madness, Bullseye, or Heavy Hit perk to increase their damage.
There are two types of Final Damage, the Final Base Damage and Final Total Damage.
Final Base Damage
Final Base Damage involves only the Base Damage and Armor.
Without Critical formula:(*Base Damage* x *Perk multiplier*) - *Target Armor*
With Critical formula:(*Base Damage* x *Perk multiplier* x 2) - *Target Armor*
Final Total Damage
Final Total Damage involves the Final Base Damage, and Elemental Damage and Resistance.
Without Critical formula:[(*Base Damage* x *Perk multiplier*) - *Target Armor*] + (*Elemental Damage* - *Respective Elemental Resistance*)
With Critical formula:[(*Base Damage* x *Perk multiplier* x 2) - *Target Armor*] + (*Elemental Damage* - *Respective Elemental Resistance*)